

The 8th International Robot Olympiad 2006
1) Period: 6~9th December, 2006
2) Venue:
- The Southport School (TSS), Gold Coast, Australia
3) Accommodation: TSS Dormitory, Resorts and Hotels
4) Organizer:
- IROC( Int'l Robot Olympiad Committee, www.iroc.org)
5) Host:
- Griffith University (www.griffith.edu.au)
- The Gold Coast City Council (www.goldcoast.qld.gov.au) and
6) Participants: about 200 teams and 500 participants including
- All grades of schools,
- University students,
- Professors,
- Teachers,
- Researchers and
- Developers
7) Other Programs:
- The 4th International Symposium on Robotics Education
- The IEEE Workshop on “Taking Robots to the Classroom”
- The Robot Developers’ Symposium sponsored by Australia-Korea Foundation



Stair Climbing
Stair Climbing Competition.
1) Objectives
'Up and Down the Stairs' is a game that tests the vertical moving ability of the robots with a degree of understanding of human walking system. This game provides an opportunity to comprehend how future humanoid robots could walk..
2) Participants
Junior League /Challenge League
3) Team Formation
4 people and 1 robot per team
4) Game Method
4-1) Junior League
A playground assigned on the game day by the committee will be used for 'Up the Stairs'. According to the number of steps assigned on the day, robots should step up the stairs and stop at an assigned stair as fast as possible. (Stay at the assigned stair for more than 3 seconds will be judged as stop)
4-2) Challenge League
A playground assigned on the game day by the committee will be used for Up and Down Stairs. Robots should climb up and then down the stairs on the other side as fast as possible and stop at an assigned step. The stairway lies like a straight based line with upward and downward slopes; therefore, no reverse is needed.
5) Game rule
· The participants should construct the robot on the game day.
· Robots should work with an independent electric power supply. Combustion power (e.g. engine) is not allowed.
· Direct control by the participants is not allowed except the starting of the robot.
· The participants should use a micro-controller (RCX) which may be programmed prior to the competition; all other parts of the robot should be constructed on the day.
· Robots should walk up or down step by step. For every step, the whole body of the robots should be within the area of the stair.
· Robots’ size is not restricted. But the size of the robots should be changed appropriately according to the size of the playground. Otherwise, the team will be disqualified.
· Robots’ action should be performed by leg-shaped component or corresponding component utilizing leg moving mechanism.
· Robots, which use wheels or caterpillars for movement, will not be admitted.
· Computers are allowed for programming. Each team should have their own notebook computer for programming.
· Robots must stop more than 5 seconds on the finish line.
6) Playground
· Each stair size is 60cmx40cmx5cm (length/width/height).
· For Junior League, stair size is 60cmx40cmx3cm (length/width/height).
· A 5cm wide black line is drawn on the end of each up step (place where the step meet with the next up stair) and front of each down stair (place where the stair meet with the next down stair). The red part in the figure represents the real black line.
Stair is 60cm long, 40cm wide and 5cm high. The width of the top stair is 50cm
7) Method of Scoring
· Ranking is decided by the average of two recorded tracking time.
· Tracking time is recorded by sensors/stop watches. In case of unexpected situation (out of power, sensor breakdown), scorers will test the tracing time.
When one round from the two rounds is not completed, the total time is calculated by doubling the lowest time plus 1second and then taking the average.
When a Tie is occurred, the Robot which is faster in the second game is the winner.
8) The Tiebreaker
The Robot with the better construction will be the winner, as deemed by the committee.
Or the Lighter robot (not including the batteries) will be the winner.
Line Tracing Maze
Robot Maze Competition.


1) Game Objective
Provide an opportunity to increase the youngsters’ interests in robotic, through design and programming. Foster youngsters to be the future robot experts. (foster creativity, interest and understanding of the application of technology for benefit of society)
2) Participants
Junior League /Challenge League
3) Team Formation
4 people per team
4) Game Method
A playground assigned by the committee will be used for Robot Line Tracing. Performance of the robot is judged by its tracing ability along a line between 1cm and 2cm wide.
5) Game Rules
Electric power resource should be less than 11V. (1.5VX 6 standard)
Only DC motor could be used. Different types of DC motor could be used but the responsibility of running off the line by misuse of the motor should be taken by the participants.
The participants should construct the robot on the game day.
Robots should be constructed at least 30 minutes before the competition. Participants should not touch directly or change the shape of the robot during the competition. With the permission of the referee, participants could give a simple repair to the robot, but the change of the robot shape is not allowed.
The participants should use a micro-controller (RCX) which may be programmed prior to the competition; all other parts of the robot should be constructed on the day.
Robot should work autonomously with an independent electric power supply; it cannot use a combustible device. Direct control by the participants is not allowed except the starting of the robot.
A Robot that cannot finish the whole course in under 3 minute is disqualified.
When the robot enters the finish line, it should stop for more than 5 seconds.
Participants should not touch the robot during the competition without the referee’s permission.
Participants should not add, remove or change any hardware or software of the robot during the competition.
Robot that completes the track in the shortest time will be judged as the winner. (Tracing time starts from robot’s passing the starting line and ends with robot’s passing the ending line.)
Cases that are not included in this rule will be judged by the committee on the game day. Objection will not be accepted.
RF/IR is not allowed to control the robot.
Computers are allowed for programming. Each team should have their own notebook computer for programming.
Only the participant students can enter the designated competition area. Violators will be disqualified.
6) Playground
A playground assigned by the committee is in color of white with a black line less than 2cm wide painted on it. The black line is composed of straight lines, circular arcs. Challenge League includes Tunnels, slope parts and other curves.
Junior League
A mixture of straight Lines and cross-line and other curves. See sample illustration
Challenge League
A mixture of Straight Lines, Cross-line and Tunnel with slope parts. The sloped part will not exceed an inclination of 5 degrees.
7) Method of Scoring
· Ranking is decided by the average of two recorded tracking time.
· Tracking time is recorded by sensors/stop watches. In case of unexpected situation (out of power, sensor breakdown), scorers will test the tracing time.
When one round from the two rounds is not completed, the total time is calculated by doubling the lowest time plus 1second and then taking the average.
When a Tie is occurred, the Robot which is faster in the second game is the winner.
8) The Tiebreaker
The Robot with the better construction will be the winner, as deemed by the committee.
Or the Lighter robot (not including the batteries) will be the winner.

AES Students in preparation for the trip to Australia for the IRO 2006 competition.
AES students took the challenge to use Kaimax Kairobots to enter the competition.
We wish them the best of luck and admire their courage and determination.


Hill Climbing Team









Video
Hill Climbing Video 1
Leg
Hill Climbing Video 2
Chassis
Hill Climbing Video 3
Final Assembly
Hill Climbing Video 4
Line Tracing Team




Line Tracing Maze Video
Line Maze Video 1
Line Maze Video 2
1 comments:
Amazing race. Good luck to AES for this competition especially for their courage to use Kai robot
Post a Comment